Home / Magic: The Gathering / Wilds of Eldraine / Ogre Chitterlord
Ogre Chitterlord
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Ogre Warrior

Ogre Chitterlord

rare · Creature — Ogre Warrior · Wilds of Eldraine
$0.48
Low
$0.57
Market
$0.71
High

Oracle Text

Menace
Whenever this creature enters or attacks, create two 1/1 black Rat creature tokens with "This token can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.

Card Details

6/5Power / Toughness
{4}{R}{R}Mana Cost
2Prints

Character Background

Ogre Chitterlord is a classic top-end aggressor for red decks that want immediate board impact rather than slow inevitability. In Wilds of Eldraine, its “chitterlord” framing feels like a brute who has somehow mastered a swarm, and the card plays exactly like that: a 6/5 with menace that pressures blocks while flooding the board with two Rat tokens on entry or attack. Because the Rats can’t block, this is best in an aggro or midrange shell that treats them as disposable damage boosters, not defenders. The real payoff comes when you reliably hit five Rats, turning the whole pack into a sudden alpha-strike threat with +2/+0. Pair it with token doublers, sacrifice outlets, or any cheap ways to keep Rats flowing, and consider haste enablers so the Chitterlord can attack immediately and trigger twice over a game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.48 - $0.71
At the current market price of $0.57.
Average Time to Sell
3 days
At the current market price of $0.57.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Ogre Chitterlord is a classic top-end aggressor for red decks that want immediate board impact rather than slow inevitability. In Wilds of Eldraine, its “chitterlord” framing feels like a brute who has somehow mastered a swarm, and the card plays exactly like that: a 6/5 with menace that pressures blocks while flooding the board with two Rat tokens on entry or attack. Because the Rats can’t block, this is best in an aggro or midrange shell that treats them as disposable damage boosters, not defenders. The real payoff comes when you reliably hit five Rats, turning the whole pack into a sudden alpha-strike threat with +2/+0. Pair it with token doublers, sacrifice outlets, or any cheap ways to keep Rats flowing, and consider haste enablers so the Chitterlord can attack immediately and trigger twice over a game.

Generated using gpt-5.4-mini · Updated at 2026-10-23 22:20:43 UTC

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