Truth or Consequences

Truth or Consequences

Mana Cost: {2}{U}{R}

Type: Sorcery

Oracle Text:
Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.

Power/Toughness: -/-

Rarity: uncommon

Prints: View all prints (1) →

Expansion: Doctor Who

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Truth or Consequences fits best in multiplayer, politically minded Izzet control/value shells: it reads like a social barometer, trading forced card advantage for potential player-punishing damage. The card is versatile — in two-player games it’s a compact 2UR engine that either refuels your hand or deals up to six points; in pods it becomes a diplomatic threat that rewards manipulating votes and table dynamics. Build around it with spell-copy effects (Reverberate, Dualcaster Mage) to double draws or damage, and include card-draw synergies (top-deck manipulation, cantrips) so truth votes translate into live plays. Because the damage target is chosen at random, run protections—propaganda-like stoppers, damage redirection, or mass-burn insurance—to avoid backfiring on allies or yourself. Overall it supports a control/value game plan that leverages politics: ask for favors, offer small incentives to sway votes, and turn collective decisions into either a big refill or a punishing spike to close the game.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:45 UTC