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The Moonbase
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Plane — Moon

The Moonbase

common · Plane — Moon · Doctor Who
$0.30
Low
$0.35
Market
$0.44
High

Oracle Text

Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."
Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

The Moonbase is a classic value engine for slower, grindier Commander games, especially in a Doctor Who or artifact-focused build that can reliably visit the Plane and trigger chaos. “Low Gravity” turns every board into an aerial threat, but the real payoff is the chaos ability: it converts each opponent’s graveyard into your own face-down 2/2 Cyberman artifact creatures, which is excellent against self-mill, sacrifice, and creature-combo decks. Because the cards enter under your control as artifacts, they naturally pair with sacrifice outlets, artifact-count payoffs, and blink-style effects that care about board presence rather than card identity. The best plan here is control into inevitability: stall the table, then turn graveyard resources into a growing, evasive army. Cards that repeatedly trigger chaos or manipulate planes can turn this into a steady source of material advantage, while cheap removal helps ensure you survive long enough to exploit the Moon’s strange, oppressive gravity.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.30 - $0.44
At the current market price of $0.35.
Average Time to Sell
3 days
At the current market price of $0.35.

Public Decks Using This Card

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Character Background

The Moonbase is a classic value engine for slower, grindier Commander games, especially in a Doctor Who or artifact-focused build that can reliably visit the Plane and trigger chaos. “Low Gravity” turns every board into an aerial threat, but the real payoff is the chaos ability: it converts each opponent’s graveyard into your own face-down 2/2 Cyberman artifact creatures, which is excellent against self-mill, sacrifice, and creature-combo decks. Because the cards enter under your control as artifacts, they naturally pair with sacrifice outlets, artifact-count payoffs, and blink-style effects that care about board presence rather than card identity. The best plan here is control into inevitability: stall the table, then turn graveyard resources into a growing, evasive army. Cards that repeatedly trigger chaos or manipulate planes can turn this into a steady source of material advantage, while cheap removal helps ensure you survive long enough to exploit the Moon’s strange, oppressive gravity.

Generated using gpt-5.4-mini · Updated at 2026-08-11 18:40:43 UTC

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