Home / Magic: The Gathering / Doctor Who / The Master, Mesmerist
The Master, Mesmerist
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Time Lord Rogue

The Master, Mesmerist

rare · Legendary Creature — Time Lord Rogue · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

{T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

Card Details

3/3Power / Toughness
{2}{U}{B}Mana Cost
6Prints

Character Background

The Master, Mesmerist fits best in a tempo-control shell that turns one evasive threat into an engine of pressure and cards. A 3/3 for three in Dimir colors is already respectable, but the real power is the tap ability: it can force an opposing creature into reckless combat with goad while making it hard to block thanks to skulk. Because the Master grows whenever any skulk creature connects, you want repeatable evasive creatures and ways to keep the board awkward for opponents. Cheap unblockable or naturally small evasive threats, plus cards that shrink blockers, make excellent partners; any creature that can reliably slip through will help stack counters and replace itself with extra cards. The lore fits the play pattern well: the Master is less a brute and more a manipulator, weaponizing others’ actions while profiting from the chaos.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

The Master, Mesmerist fits best in a tempo-control shell that turns one evasive threat into an engine of pressure and cards. A 3/3 for three in Dimir colors is already respectable, but the real power is the tap ability: it can force an opposing creature into reckless combat with goad while making it hard to block thanks to skulk. Because the Master grows whenever any skulk creature connects, you want repeatable evasive creatures and ways to keep the board awkward for opponents. Cheap unblockable or naturally small evasive threats, plus cards that shrink blockers, make excellent partners; any creature that can reliably slip through will help stack counters and replace itself with extra cards. The lore fits the play pattern well: the Master is less a brute and more a manipulator, weaponizing others’ actions while profiting from the chaos.

Generated using gpt-5.4-mini · Updated at 2026-08-11 03:40:44 UTC

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