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The Day of the Doctor
Oracle Text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as this Saga remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you.
Card Details
Set
Character Background
The Day of the Doctor is a classic value saga that rewards a midrange or control shell willing to spend time assembling a swingy late game. Its first three chapters repeatedly dig until you hit a legendary card, then let you cast that card while the Saga sticks around, so the best builds pack a high density of legends to maximize consistency and turn each chapter into virtual card advantage. In Commander, that means loading the deck with key legendary payoffs and running top-deck manipulation like Sensei’s Divining Top, Scroll Rack, or simple scry effects to smooth the exile chain. The final chapter is dramatic and dangerous: choosing up to three Doctors and exiling the rest of the board can create a huge tempo reset, but the 13 damage to you means you should plan lifegain, damage prevention, or a near-winning board state before firing it off.
Generated using gpt-5.4-mini
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Character Background
The Day of the Doctor is a classic value saga that rewards a midrange or control shell willing to spend time assembling a swingy late game. Its first three chapters repeatedly dig until you hit a legendary card, then let you cast that card while the Saga sticks around, so the best builds pack a high density of legends to maximize consistency and turn each chapter into virtual card advantage. In Commander, that means loading the deck with key legendary payoffs and running top-deck manipulation like Sensei’s Divining Top, Scroll Rack, or simple scry effects to smooth the exile chain. The final chapter is dramatic and dangerous: choosing up to three Doctors and exiling the rest of the board can create a huge tempo reset, but the 13 damage to you means you should plan lifegain, damage prevention, or a near-winning board state before firing it off.
Generated using gpt-5.4-mini · Updated at 2026-08-11 09:10:45 UTC
