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The Curse of Fenric
Oracle Text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.
III — Target Mutant fights another target creature named Fenric.
Card Details
Set
Character Background
The Curse of Fenric is a wonderfully disruptive Saga for Selesnya-style control or midrange decks that want to turn removal into board states and board states into chaos. Chapter I is the big tempo swing: you can pick off a key creature on each side, but the Mutant tokens it leaves behind are dangerous blockers with deathtouch, so this is best when you can immediately pressure or neutralize them. Chapter II is the most flavorful and strategically odd, turning a nontoken creature into a blank 6/6 Fenric, which can incidentally shut off an opposing threat or enable your own fight plan. Chapter III rewards careful setup, since the Mutant can be used as the safer fighter into Fenric. This card pairs well with sacrifice outlets, token buffs, or fight-doubling effects, and it shines most when you can control the table long enough to exploit each chapter before the Saga disappears.
Generated using gpt-5.4-mini
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Character Background
The Curse of Fenric is a wonderfully disruptive Saga for Selesnya-style control or midrange decks that want to turn removal into board states and board states into chaos. Chapter I is the big tempo swing: you can pick off a key creature on each side, but the Mutant tokens it leaves behind are dangerous blockers with deathtouch, so this is best when you can immediately pressure or neutralize them. Chapter II is the most flavorful and strategically odd, turning a nontoken creature into a blank 6/6 Fenric, which can incidentally shut off an opposing threat or enable your own fight plan. Chapter III rewards careful setup, since the Mutant can be used as the safer fighter into Fenric. This card pairs well with sacrifice outlets, token buffs, or fight-doubling effects, and it shines most when you can control the table long enough to exploit each chapter before the Saga disappears.
Generated using gpt-5.4-mini · Updated at 2026-08-11 05:10:45 UTC
