Temple of the False God
Mana Cost: -
Type: Land
Oracle Text:
{T}: Add {C}{C}. Activate only if you control five or more lands.
Power/Toughness: -/-
Rarity: uncommon
Prints: View all prints (1) →
Expansion: Doctor Who
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Temple of the False God is a late-game ramp land that rewards you for reaching a critical mass of five lands by producing two colorless mana, making it ideal for value and ramp strategies rather than aggro or tempo decks that need early hits. In most formats it acts as a mana-top-up: pair it with land-search and ramp effects (Cultivate, Kodama's Reach, or even artifact acceleration like Sol Ring) or include fetch/utility lands to reliably hit five lands; it's particularly at home in colorless-centered or big-spell decks such as Eldrazi ramp, Tron variants, and many Commander builds where extra colorless matters. Deckbuilding tip: treat it as a 1–2-of late-game play, not an early drop—build your deck to hit the land count (12–16 ramp sources or several land tutors) or use cards that care about total lands to maximize value. Remember it’s a dead draw on turns one–three, so slot it where its upside outweighs early-game opportunity cost.
Generated using gpt-5-mini · Updated at 2026-05-16 11:40:44 UTC
