Temple of the False God

Temple of the False God

Mana Cost: -

Type: Land

Oracle Text:
{T}: Add {C}{C}. Activate only if you control five or more lands.

Power/Toughness: -/-

Rarity: uncommon

Prints: View all prints (1) →

Expansion: Doctor Who

Price ( USD): $0.21

USD: $0.21 · EUR: €0.15

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Temple of the False God reads like a late-game engine: thematically it feels like an ancient, deceptive monolith that only reveals its power once your domain is established, and in play it best supports ramp/value or combo strategies that plan to reliably hit five-plus lands rather than fast aggro or early tempo. Practically, treat it as a two-colorless mana dork for the mid-to-late game—great in big-mana decks (Primeval Titan, Scapeshift, Tron variants) or colorless/multicolor builds that need burst capacity to cast bombs or activate big planeswalkers. Deckbuilding tip: include land acceleration (Exploration/Azusa effects, Rampant Growth, or fetchlands) and Tutors to get you to five lands quickly, and consider pairing with Field of the Dead or land-drop synergies to turn the extra mana into value; don’t play it on turn two unless you’re already at five lands, and multiple copies are fine if your curve includes several high-cost spells to justify the extra colorless.

Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC