Temple of Malice

Temple of Malice

Mana Cost: -

Type: Land

Oracle Text:
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {R}.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Doctor Who

Price ( USD): $0.29

USD: $0.29 · EUR: €0.26

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Temple of Malice reads like a sinister shrine that lets you peer one step into fate before committing mana, and in play it fills the same niche: a slow but tidy B/R fixer that trades immediate tempo for consistent color and a free scry. It best supports midrange and control/value plans where the extra information and reliable dual mana matter more than the occasional turn-one lag—think Rakdos midrange, reanimator builds that care about finding specific pieces, or grindy removal-based shells. Deckbuilding tip: pair it with Bloodstained Mire or other fetchlands and at least a couple of untapped B/R sources (Blood Crypt or fast lands) so you don’t lose critical early tempo, and lean into cards that benefit from predictable colors and smooth draws (discard tools like Thoughtseize or one-mana burn/removal). Avoid treating it as a primary land in hyper-aggro lists unless you explicitly build to mask the entry-tapped cost.

Generated using gpt-5-mini · Updated at 2026-05-16 09:40:43 UTC