Home / Magic: The Gathering / Doctor Who / Start the TARDIS
Start the TARDIS
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Start the TARDIS

uncommon · Sorcery · Doctor Who
$0.28
Low
$0.33
Market
$0.41
High

Oracle Text

Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Card Details

-/-Power / Toughness
{1}{U}Mana Cost
2Prints

Character Background

Start the TARDIS is a clean little blue value spell that fits best in tempo and control shells, especially any deck that cares about graveyard setup or repeated spellcasting. Surveil 2 then draw a card means it effectively smooths your next draws while stocking the graveyard, and jump-start makes it unusually resilient in longer games: you can fire it off early, then buy it back later by pitching a spare card. The planeswalk rider adds a flexible splash of movement and adventure, making it feel like the Doctor’s signature getaway while also giving you another way to convert a modest cantrip into pressure or utility. In deckbuilding, pair it with cards that care about cards in the graveyard, spell-matter payoffs, or discard outlets so the jump-start cost is easier to pay. It’s especially nice in decks that want to hit land drops, dig for interaction, and keep resources flowing without spending a full card.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.28 - $0.41
At the current market price of $0.33.
Average Time to Sell
3 days
At the current market price of $0.33.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Start the TARDIS is a clean little blue value spell that fits best in tempo and control shells, especially any deck that cares about graveyard setup or repeated spellcasting. Surveil 2 then draw a card means it effectively smooths your next draws while stocking the graveyard, and jump-start makes it unusually resilient in longer games: you can fire it off early, then buy it back later by pitching a spare card. The planeswalk rider adds a flexible splash of movement and adventure, making it feel like the Doctor’s signature getaway while also giving you another way to convert a modest cantrip into pressure or utility. In deckbuilding, pair it with cards that care about cards in the graveyard, spell-matter payoffs, or discard outlets so the jump-start cost is easier to pay. It’s especially nice in decks that want to hit land drops, dig for interaction, and keep resources flowing without spending a full card.

Generated using gpt-5.4-mini · Updated at 2026-08-11 06:40:43 UTC

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