Home / Magic: The Gathering / Doctor Who / Sally Sparrow
Sally Sparrow
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Detective

Sally Sparrow

rare · Legendary Creature — Human Detective · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

You may cast creature spells as though they had flash.
Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Card Details

2/3Power / Toughness
{2}{W}{U}Mana Cost
1Prints

Character Background

Sally Sparrow looks tailor-made for a control or flash-tempo shell, where she turns every turn cycle into a threat window and every surprise creature into card advantage. Her first ability lets you hold up interaction and still deploy creatures at the last possible moment, which is excellent for punishing tap-out opponents and protecting your board from sorcery-speed removal. The second ability rewards careful sequencing: if you can blink, bounce, sacrifice, or otherwise let another creature you control leave the battlefield each turn, you get a Clue and steady resource flow. That makes her especially strong with cheap self-bouncers, flicker effects, or token engines that can be spent and replaced. In practice, she wants a deck that plays on the opponent’s end step, then uses the Clues to keep gas flowing. As a 2/3 for three mana, she also blocks early well enough to buy time while your engine develops.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Sally Sparrow looks tailor-made for a control or flash-tempo shell, where she turns every turn cycle into a threat window and every surprise creature into card advantage. Her first ability lets you hold up interaction and still deploy creatures at the last possible moment, which is excellent for punishing tap-out opponents and protecting your board from sorcery-speed removal. The second ability rewards careful sequencing: if you can blink, bounce, sacrifice, or otherwise let another creature you control leave the battlefield each turn, you get a Clue and steady resource flow. That makes her especially strong with cheap self-bouncers, flicker effects, or token engines that can be spent and replaced. In practice, she wants a deck that plays on the opponent’s end step, then uses the Clues to keep gas flowing. As a 2/3 for three mana, she also blocks early well enough to buy time while your engine develops.

Generated using gpt-5.4-mini · Updated at 2026-08-11 05:20:42 UTC

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