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Run for Your Life
Oracle Text
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Card Details
Set
Character Background
Run for Your Life is a sneaky, high-ceiling tempo tool that fits best in aggressive or spell-heavy Izzet decks, where a sudden burst of speed can turn a stalled board into lethal damage. Giving one or two creatures haste means you can ambush with newly cast threats, but the real twist is the evasion: only creatures with haste can block them this turn, which often translates into nearly unblockable damage in the right matchup. In a Doctor Who shell, it evokes frantic timey-wimey urgency more than brute force, and that makes it ideal for decks that want to press an advantage before the opponent can stabilize. Pair it with evasive attackers, token makers, or creatures with tap abilities that matter immediately, since haste turns those into instant value. Escape also makes it a strong late-game reuse card, so self-mill, looting, and fetch-heavy graveyard filling help you cast it twice and keep the pressure on.
Generated using gpt-5.4-mini
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Character Background
Run for Your Life is a sneaky, high-ceiling tempo tool that fits best in aggressive or spell-heavy Izzet decks, where a sudden burst of speed can turn a stalled board into lethal damage. Giving one or two creatures haste means you can ambush with newly cast threats, but the real twist is the evasion: only creatures with haste can block them this turn, which often translates into nearly unblockable damage in the right matchup. In a Doctor Who shell, it evokes frantic timey-wimey urgency more than brute force, and that makes it ideal for decks that want to press an advantage before the opponent can stabilize. Pair it with evasive attackers, token makers, or creatures with tap abilities that matter immediately, since haste turns those into instant value. Escape also makes it a strong late-game reuse card, so self-mill, looting, and fetch-heavy graveyard filling help you cast it twice and keep the pressure on.
Generated using gpt-5.4-mini · Updated at 2026-08-11 05:40:42 UTC
