Home / Magic: The Gathering / Doctor Who / RMS Titanic
RMS Titanic
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Artifact — Vehicle

RMS Titanic

rare · Legendary Artifact — Vehicle · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Flying, trample
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Card Details

7/1Power / Toughness
{3}{R}Mana Cost
1Prints

Character Background

RMS Titanic in Magic: The Gathering is a striking red Vehicle that rewards you for turning a temporary threat into immediate economic payoff. At three mana, it fits best in aggressive or tempo shells that can crew early and pressure life totals with a 7/1 flying, trample attacker; the real prize is the combat damage trigger, which sacrifices the ship and makes that many Treasure tokens, turning a successful hit into explosive mana ramp for your next spell chain. Because it only needs crew 3, it plays well with cheap evasive creatures, token generators, and utility bodies that can safely contribute power without costing much. In Commander, it can also support sacrifice or artifact-value decks that want disposable permanents and burst mana. Pairing it with cards that grant extra combat steps or evasion can increase the odds of connecting, while treasure payoffs like artifact-matters finishers make the “unsinkable” momentum feel very real.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

RMS Titanic in Magic: The Gathering is a striking red Vehicle that rewards you for turning a temporary threat into immediate economic payoff. At three mana, it fits best in aggressive or tempo shells that can crew early and pressure life totals with a 7/1 flying, trample attacker; the real prize is the combat damage trigger, which sacrifices the ship and makes that many Treasure tokens, turning a successful hit into explosive mana ramp for your next spell chain. Because it only needs crew 3, it plays well with cheap evasive creatures, token generators, and utility bodies that can safely contribute power without costing much. In Commander, it can also support sacrifice or artifact-value decks that want disposable permanents and burst mana. Pairing it with cards that grant extra combat steps or evasion can increase the odds of connecting, while treasure payoffs like artifact-matters finishers make the “unsinkable” momentum feel very real.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:10:47 UTC

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