Regenerations Restored

Regenerations Restored

Mana Cost: {W}{U}

Type: Enchantment

Oracle Text:
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Doctor Who

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Regenerations Restored feels like a slow, inevitable healing/temporal engine: for twelve upkeeps it reliably grinds value—each removal scries 1 and gains 1 life—buying time for a blue‑white control shell to assemble answers, then exiles itself to hand you an extra turn. This card best supports control/value decks or combo lists that want a guaranteed extra‑turn window rather than aggressive tempo; think grindy control with sweepers, counterspells and a one‑turn finisher. Deckbuilding tips: include proliferate engines such as Inexorable Tide, Contagion Engine, or Evolution Sage to add time counters and stretch those scry/life triggers, or card draw and protection to keep the enchantment online; conversely, if you can reliably remove multiple time counters you can accelerate the extra turn as a combo piece. Treat it as a long‑term asset to be guarded—slot it with spot protection and a clear late‑game win condition that benefits maximally from an extra turn.

Generated using gpt-5-mini · Updated at 2026-05-16 12:20:43 UTC