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Me, the Immortal
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Rogue

Me, the Immortal

rare · Legendary Creature — Human Rogue · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me.
Counters remain on Me as it moves to any zone other than a player's hand or library.
You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.

Card Details

3/3Power / Toughness
{2}{G}{U}{R}Mana Cost
1Prints

Character Background

Me, the Immortal is a quintessential value engine for Temur decks that want a threat to scale over time while refusing to stay dead. Each combat lets you tailor the counter to the moment: +1/+1 for pressure, first strike to win trades, vigilance to keep blockers back, or menace to force damage through. The real strength is persistence, since its counters survive most zone changes, so bounce, blink, sacrifice, and even repeated removal can fail to reset your investment. The graveyard cast clause makes discard a resource rather than a cost, encouraging loot effects, self-mill, and recursive shells that can replay it after trading it off. It fits best in midrange-tempo lists, especially alongside cards that proliferate counters or protect a growing commander-style threat. If you can repeatedly cast it from the graveyard, it becomes an attrition nightmare that steadily adapts to the board.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Me, the Immortal is a quintessential value engine for Temur decks that want a threat to scale over time while refusing to stay dead. Each combat lets you tailor the counter to the moment: +1/+1 for pressure, first strike to win trades, vigilance to keep blockers back, or menace to force damage through. The real strength is persistence, since its counters survive most zone changes, so bounce, blink, sacrifice, and even repeated removal can fail to reset your investment. The graveyard cast clause makes discard a resource rather than a cost, encouraging loot effects, self-mill, and recursive shells that can replay it after trading it off. It fits best in midrange-tempo lists, especially alongside cards that proliferate counters or protect a growing commander-style threat. If you can repeatedly cast it from the graveyard, it becomes an attrition nightmare that steadily adapts to the board.

Generated using gpt-5.4-mini · Updated at 2026-08-11 13:40:45 UTC

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