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Heaven Sent
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Saga

Heaven Sent

rare · Enchantment — Saga · Doctor Who
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Investigate.
III — This Saga deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile this Saga and you may cast it this turn.

Card Details

-/-Power / Toughness
{U}{R}Mana Cost
1Prints

Character Background

Heaven Sent fits neatly into a blue-red value-tempo shell, where its mix of card generation, chip damage, and recursion rewards players who can keep the game moving while staying ahead on resources. The first two chapters Investigate, which is excellent for smoothing draws, fueling artifact synergies, and turning spare mana into Clue tokens that help control decks hit land drops or combo decks dig toward key pieces. By the third chapter, the Saga either closes out a weakened table with a point of damage to each opponent and a massive seven-card refill if someone is already at 0 or less life, or it exiles itself and can be cast again that turn, making it surprisingly resilient and repeatable. In Doctor Who-style terms, it feels like a clever escape mechanism: a brief burst of pressure followed by a return when you need it most. Pair it with sacrifice, artifact-count, or extra-turn-style support to maximize the value of repeated chapters and Clue production.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

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Character Background

Heaven Sent fits neatly into a blue-red value-tempo shell, where its mix of card generation, chip damage, and recursion rewards players who can keep the game moving while staying ahead on resources. The first two chapters Investigate, which is excellent for smoothing draws, fueling artifact synergies, and turning spare mana into Clue tokens that help control decks hit land drops or combo decks dig toward key pieces. By the third chapter, the Saga either closes out a weakened table with a point of damage to each opponent and a massive seven-card refill if someone is already at 0 or less life, or it exiles itself and can be cast again that turn, making it surprisingly resilient and repeatable. In Doctor Who-style terms, it feels like a clever escape mechanism: a brief burst of pressure followed by a return when you need it most. Pair it with sacrifice, artifact-count, or extra-turn-style support to maximize the value of repeated chapters and Clue production.

Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:44 UTC

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