Home / Magic: The Gathering / Doctor Who / Foreboding Ruins
Foreboding Ruins
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Foreboding Ruins

rare · Land · Doctor Who
$0.26
Low
$0.31
Market
$0.39
High

Oracle Text

As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Foreboding Ruins is a clean two-color fixing land that best serves Rakdos tempo, midrange, and aggressive shells, especially lists that want to curve out without stumbling on mana. In play, it effectively asks whether you can show a Swamp or Mountain from hand; if you can, it enters untapped and keeps your pressure or removal on schedule, and if you can’t, the tapped mode is still serviceable but slower. That makes it strongest in decks with a high density of basic Swamps and Mountains, dual lands, and cheap spells, where revealing is usually trivial. It also pairs neatly with discard-heavy strategies, since hands often contain redundant lands that can satisfy the reveal while still fueling cards like fatal removal or burn. In Doctor Who Commander, it fits any black-red build that wants reliability over flash, offering the kind of foreboding, uneasy arrival that matches a battlefield where every point of tempo matters.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.39
At the current market price of $0.31.
Average Time to Sell
3 days
At the current market price of $0.31.

Public Decks Using This Card

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Character Background

Foreboding Ruins is a clean two-color fixing land that best serves Rakdos tempo, midrange, and aggressive shells, especially lists that want to curve out without stumbling on mana. In play, it effectively asks whether you can show a Swamp or Mountain from hand; if you can, it enters untapped and keeps your pressure or removal on schedule, and if you can’t, the tapped mode is still serviceable but slower. That makes it strongest in decks with a high density of basic Swamps and Mountains, dual lands, and cheap spells, where revealing is usually trivial. It also pairs neatly with discard-heavy strategies, since hands often contain redundant lands that can satisfy the reveal while still fueling cards like fatal removal or burn. In Doctor Who Commander, it fits any black-red build that wants reliability over flash, offering the kind of foreboding, uneasy arrival that matches a battlefield where every point of tempo matters.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:45 UTC

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