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Ensnared by the Mara
Oracle Text
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
Card Details
Set
Character Background
Ensnared by the Mara is a quintessential Doctor Who-flavored value spell that plays best in a midrange or control shell splashing red for a swingy finisher. At four mana, it pressures every opponent with a nasty choice: either let you cast a nonland spell from their deck for free, or take a burst of damage from the top four cards. In practice, that means it rewards decks that can exploit whatever gets exiled, so pairing it with ways to maximize mana efficiency—like instant-speed interaction to protect the turn you cast it, or cards that care about casting from exile—makes it especially potent. It is strongest when opponents have high average mana value, because the damage mode becomes real punishment. In Commander, it can create huge tempo swings by stealing a premium spell while softening the rest of the table, and in multiplayer the “villainous choice” wording makes it feel like the Mara’s psychic trap: no matter which door they open, they lose ground.
Generated using gpt-5.4-mini
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Character Background
Ensnared by the Mara is a quintessential Doctor Who-flavored value spell that plays best in a midrange or control shell splashing red for a swingy finisher. At four mana, it pressures every opponent with a nasty choice: either let you cast a nonland spell from their deck for free, or take a burst of damage from the top four cards. In practice, that means it rewards decks that can exploit whatever gets exiled, so pairing it with ways to maximize mana efficiency—like instant-speed interaction to protect the turn you cast it, or cards that care about casting from exile—makes it especially potent. It is strongest when opponents have high average mana value, because the damage mode becomes real punishment. In Commander, it can create huge tempo swings by stealing a premium spell while softening the rest of the table, and in multiplayer the “villainous choice” wording makes it feel like the Mara’s psychic trap: no matter which door they open, they lose ground.
Generated using gpt-5.4-mini · Updated at 2026-08-11 11:40:50 UTC
