Drowned Catacomb

Drowned Catacomb

Mana Cost: -

Type: Land

Oracle Text:
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Doctor Who

Price ( USD): $3.30

USD: $3.30 · EUR: €3.15

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Drowned Catacomb is thematically evocative of a submerged ruin straddling water and decay, and mechanically it’s a dependable Dimir dual that rewards careful sequencing — it enters tapped unless you already have an Island or a Swamp, then provides U or B. This card best supports control and tempo plans that value consistent access to blue for counters and card draw and black for removal and hand disruption; it smooths midgame plays while punishing sloppy early land drops. Deckbuilding tip: include fetchlands such as Polluted Delta or Watery Grave-style shocklands to reliably make it enter untapped (fetch an Island/Swamp on turn one, play Drowned on turn two), or simply bias your basic land split toward Islands/Swamps so your mana parity is consistent. It also pairs nicely with mana-fixing tutors and recursion decks in Commander, but avoid relying on it as a sole turn-one land — sequence matters. Use it to keep up countermagic + discard on critical turns.

Generated using gpt-5-mini · Updated at 2026-05-16 12:20:43 UTC