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Dan Lewis
Oracle Text
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Card Details
Set
Character Background
Dan Lewis is a cleanly designed support commander for aggressive and value-driven artifact shells, especially in a Doctor Who partner build where he can sit beside the Doctor and turn a pile of otherwise passive trinkets into real combat power. By making your noncreature, non-Equipment artifacts into Equipment with a cheap equip {1}, he rewards decks packed with Clues, Treasures, Food, baubles, and utility artifacts that normally sit idle; suddenly they become modular damage boosts that keep the pressure on. The +1/+0 buff is modest, but in a tempo deck it adds up quickly when you are moving cheap artifacts onto evasive creatures or repeatedly reattaching after removal. He also plays well with artifact token makers and cards that care about equipment entering or attaching, so consider redundancy like artifact generation and ways to untap or recur your pieces. Dan is best when you lean into cheap permanents, combat efficiency, and incremental board snowballing.
Generated using gpt-5.4-mini
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Character Background
Dan Lewis is a cleanly designed support commander for aggressive and value-driven artifact shells, especially in a Doctor Who partner build where he can sit beside the Doctor and turn a pile of otherwise passive trinkets into real combat power. By making your noncreature, non-Equipment artifacts into Equipment with a cheap equip {1}, he rewards decks packed with Clues, Treasures, Food, baubles, and utility artifacts that normally sit idle; suddenly they become modular damage boosts that keep the pressure on. The +1/+0 buff is modest, but in a tempo deck it adds up quickly when you are moving cheap artifacts onto evasive creatures or repeatedly reattaching after removal. He also plays well with artifact token makers and cards that care about equipment entering or attaching, so consider redundancy like artifact generation and ways to untap or recur your pieces. Dan is best when you lean into cheap permanents, combat efficiency, and incremental board snowballing.
Generated using gpt-5.4-mini · Updated at 2026-08-11 09:20:43 UTC
