Cybermen Squadron

Cybermen Squadron

Mana Cost: {7}

Type: Artifact Creature — Cyberman

Oracle Text:
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Power/Toughness: 5/5

Rarity: rare

Prints: View all prints (1) →

Expansion: Doctor Who

Price ( USD): $11.65

USD: $11.65 · EUR: €9.13

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Cybermen Squadron reads like a brutal multiplayer engine straight out of a Doctor Who-themed artifact deck: a seven‑mana 5/5 that turns every nonlegendary artifact creature you control into a token‑making assault team, so it supports a go‑wide value/midrange plan rather than pure aggro or control. In multiplayer formats (Commander especially) myriad can generate huge attacking swarms and incremental advantage; in two‑player it’s essentially dead, so build around more opponents. Deckbuilding tip: pack lots of cheap nonlegendary artifact creatures (Myr, Memnite, Ornithopter, Steel Myr) and artifact anthems like Steel Overseer or Tempered Steel to make those tokens meaningful, and include Impact Tremors or Purphoros to convert token attackers into direct damage. Haste enablers (Fervor, Lightning Greaves) and recursion or protection for the Squadron keep it online after board wipes. Thematically it evokes assimilation into many bodies, mechanically rewarding you for widening the board and converting a single costly investment into repeated, attacking value.

Generated using gpt-5-mini · Updated at 2026-05-17 12:39:07 UTC