Cybermen Squadron

Cybermen Squadron

Mana Cost: {7}

Type: Artifact Creature — Cyberman

Oracle Text:
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Power/Toughness: 5/5

Rarity: rare

Prints: View all prints (1) →

Expansion: Doctor Who

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Cybermen Squadron feels like a multiplayer engine: a 7-mana 5/5 that gives myriad to your nonlegendary artifact creatures, turning every attacking artifact into an army of tapped, attacking token copies against each other opponent—perfectly on-theme for Cybermen assimilation. It best supports a value/token swarm strategy in multiplayer (Commander/EDH) that turns low-cost artifact creatures into scalable damage and sacrifice fodder rather than a pure one-shot aggro or control plan. Build around cheap flyers and zero-cost artifacts (Ornithopter, Memnite-style pieces), anthem and pump pieces like Steel Overseer or Master of Etherium, and token-punish payoffs such as Purphoros, God of the Forge or Impact Tremors to convert token creation into life loss. Consider sacrifice outlets (Ashnod’s Altar) or recursion to cash in ephemeral tokens, and avoid relying on legendary artifact creatures since they won’t gain myriad. In short: play a critical mass of inexpensive artifact creatures, maximize multiplayer opponents, and leverage anthem/sacrifice synergies to turn Cybermen Squadron’s replication into decisive, repeatable advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC