Crack in Time

Crack in Time

Mana Cost: {3}{W}

Type: Enchantment

Oracle Text:
Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this enchantment enters and at the beginning of your first main phase, exile target creature an opponent controls until this enchantment leaves the battlefield.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Doctor Who

Price ( USD): $0.20

USD: $0.20 · EUR: €0.28

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Crack in Time is a 3W enchantment that temporarily exiles an opponent's creature as it enters and again at the start of your first main phase, while Vanishing 3 means it will stick around only a few turns. The effect is tailor-made for a tempo/control plan: it buys you multiple turns free of a key attacker or blocker, shutting down an opponent’s early threat while you stabilize. Play it in midrange or white control shells that aim to dictate combat; prioritize using it on value engines (masters, planeswalkers' protectors) or on a single lethal attacker. Deckbuilding tip: include enchantment recursion like Replenish to bring Crack in Time back after it vanishes, or run bounce-and-recast effects to reset Vanishing’s clock—alternatively pack soft protection for your enchantments so opponents can’t immediately remove your time bubble. Use it proactively on curve and pair with removal and board sweep answers to convert the tempo gap into long-term advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 14:20:44 UTC