Home / Magic: The Gathering / Doctor Who / Become the Pilot
Become the Pilot
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Aura

Become the Pilot

rare · Enchantment — Aura · Doctor Who
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

Enchant noncommander creature
You control enchanted creature.
Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.

Card Details

-/-Power / Toughness
{3}{U}{U}Mana Cost
1Prints

Character Background

Become the Pilot is a sleek Doctor Who-flavored control tool that turns a modest body into a stolen starship for your side of the table. At five mana, it’s not a tempo play early, but in a slower control or midrange shell it can swing a stalled board by taking over the best noncommander creature on the field. The +2/+2 boost makes the threat relevant, while the near-unblockable clause pressures opponents to leave their own creatures back or risk awkward blocks, especially if you aim the enchanted creature at their permanents with attacks that force the restriction to matter. Because it only hits noncommander creatures, it pairs well with decks that run efficient evasive bodies, untap effects, or sacrifice outlets that want temporary ownership for value. In Commander, it’s strongest when your list can protect the Aura with counterspells or recursion, turning a single stolen creature into repeated card advantage and combat dominance.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

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Character Background

Become the Pilot is a sleek Doctor Who-flavored control tool that turns a modest body into a stolen starship for your side of the table. At five mana, it’s not a tempo play early, but in a slower control or midrange shell it can swing a stalled board by taking over the best noncommander creature on the field. The +2/+2 boost makes the threat relevant, while the near-unblockable clause pressures opponents to leave their own creatures back or risk awkward blocks, especially if you aim the enchanted creature at their permanents with attacks that force the restriction to matter. Because it only hits noncommander creatures, it pairs well with decks that run efficient evasive bodies, untap effects, or sacrifice outlets that want temporary ownership for value. In Commander, it’s strongest when your list can protect the Aura with counterspells or recursion, turning a single stolen creature into repeated card advantage and combat dominance.

Generated using gpt-5.4-mini · Updated at 2026-08-11 02:10:43 UTC

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