Home / Magic: The Gathering / World Championship Decks 2002 / Phantom Nishoba
Phantom Nishoba
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Cat Beast Spirit

Phantom Nishoba

rare · Creature — Cat Beast Spirit · World Championship Decks 2002
$2.34
Low
$2.75
Market
$3.44
High

Oracle Text

Trample
This creature enters with seven +1/+1 counters on it.
Whenever this creature deals damage, you gain that much life.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

Card Details

0/0Power / Toughness
{5}{G}{W}Mana Cost
6Prints

Character Background

Phantom Nishoba is a classic value-finisher for green-white decks that want to stabilize early and then turn the corner with one resilient threat. It enters as a massive seven-counter trampler, and its damage-triggered lifegain rewards every clean attack or trade, making it especially strong in control or midrange shells that can protect a single win condition. The damage-prevention clause means opponents need repeated small pings or exile effects to answer it, so it pairs well with protection spells, recursion, or blink effects that can reset it to full size if your format allows. In Commander, it shines alongside anthem effects or combat damage support, while in limited or slower constructed environments it can dominate races by padding your life total and forcing awkward blocks. Treat it as a stabilizer that also ends games: once it lands, you are often favored to shift from defense to relentless pressure.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.34 - $3.44
At the current market price of $2.75.
Average Time to Sell
3 days
At the current market price of $2.75.

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Character Background

Phantom Nishoba is a classic value-finisher for green-white decks that want to stabilize early and then turn the corner with one resilient threat. It enters as a massive seven-counter trampler, and its damage-triggered lifegain rewards every clean attack or trade, making it especially strong in control or midrange shells that can protect a single win condition. The damage-prevention clause means opponents need repeated small pings or exile effects to answer it, so it pairs well with protection spells, recursion, or blink effects that can reset it to full size if your format allows. In Commander, it shines alongside anthem effects or combat damage support, while in limited or slower constructed environments it can dominate races by padding your life total and forcing awkward blocks. Treat it as a stabilizer that also ends games: once it lands, you are often favored to shift from defense to relentless pressure.

Generated using gpt-5.4-mini · Updated at 2026-10-08 03:20:42 UTC

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