Home / Magic: The Gathering / War of the Spark / Return to Nature
Return to Nature
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Return to Nature

common · Instant · War of the Spark
$0.27
Low
$0.32
Market
$0.40
High

Oracle Text

Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
10Prints

Character Background

Return to Nature is a compact, flexible answer that fits best in green midrange and tempo decks, where keeping mana open matters and small swings can decide the game. For just two mana, it cleanly handles artifacts or enchantments, while also offering graveyard hate, making it excellent against flashback, recursion, and reanimation plans common to Innistrad: Midnight Hunt’s eerie battlefield. In gameplay terms, it rewards patient sequencing: hold it up to punish a key equipment, a value enchantment, or a graveyard setup, then convert that interaction into board presence on your next turn. It also has strong deckbuilding value as a sideboard staple, and in best-of-one it can be maindeck insurance if your metagame is full of sagas or graveyard synergies. Thematically, the card feels like Innistrad’s wild places reasserting themselves against unnatural corruption, a simple but fitting act of cleansing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.27 - $0.40
At the current market price of $0.32.
Average Time to Sell
3 days
At the current market price of $0.32.

Public Decks Using This Card

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Character Background

Return to Nature is a compact, flexible answer that fits best in green midrange and tempo decks, where keeping mana open matters and small swings can decide the game. For just two mana, it cleanly handles artifacts or enchantments, while also offering graveyard hate, making it excellent against flashback, recursion, and reanimation plans common to Innistrad: Midnight Hunt’s eerie battlefield. In gameplay terms, it rewards patient sequencing: hold it up to punish a key equipment, a value enchantment, or a graveyard setup, then convert that interaction into board presence on your next turn. It also has strong deckbuilding value as a sideboard staple, and in best-of-one it can be maindeck insurance if your metagame is full of sagas or graveyard synergies. Thematically, the card feels like Innistrad’s wild places reasserting themselves against unnatural corruption, a simple but fitting act of cleansing.

Generated using gpt-5.4-mini · Updated at 2026-09-05 13:10:45 UTC

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