Home / Magic: The Gathering / Innistrad: Crimson Vow / Graf Reaver
Graf Reaver
NM
LP
MP
HP

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rare · Creature — Zombie Warrior

Graf Reaver

rare · Creature — Zombie Warrior · Innistrad: Crimson Vow
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, destroy target planeswalker.
At the beginning of your upkeep, this creature deals 1 damage to you.

Card Details

3/3Power / Toughness
{1}{B}Mana Cost
1Prints

Character Background

Graf Reaver is a brutal little role-player for black decks that want early pressure with a built-in answer to planeswalkers. A 3/3 for just two mana is already aggressive, and exploit pushes it toward tempo or midrange shells that can cash in a disposable token, recursive body, or death-trigger creature for extra value. Its best use is often as a surgical threat: deploy it early, then exploit something small to immediately remove a walker and keep the board moving in your favor. The upkeep damage matters, so it rewards short, decisive games rather than slow attrition unless you can offset the life loss with lifegain or sacrifice synergies. In Innistrad terms, it feels like a ravenous corpse-warrior prowling the crimson night, feeding on the weak to strike at higher prey. Pair it with token makers, undead recursion, or cards that benefit from sacrificing creatures, and it becomes both pressure and removal in one efficient package.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Graf Reaver is a brutal little role-player for black decks that want early pressure with a built-in answer to planeswalkers. A 3/3 for just two mana is already aggressive, and exploit pushes it toward tempo or midrange shells that can cash in a disposable token, recursive body, or death-trigger creature for extra value. Its best use is often as a surgical threat: deploy it early, then exploit something small to immediately remove a walker and keep the board moving in your favor. The upkeep damage matters, so it rewards short, decisive games rather than slow attrition unless you can offset the life loss with lifegain or sacrifice synergies. In Innistrad terms, it feels like a ravenous corpse-warrior prowling the crimson night, feeding on the weak to strike at higher prey. Pair it with token makers, undead recursion, or cards that benefit from sacrificing creatures, and it becomes both pressure and removal in one efficient package.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:40:50 UTC

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