Command Performance

Command Performance

Mana Cost: {1}{U}

Type: Sorcery

Oracle Text:
Choose two —
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Roll to visit your Attractions.
• You get {TK}{TK}.
• You may put a sticker on a nonland permanent you own.

Power/Toughness: -/-

Rarity: common

Prints: View all prints (2) →

Expansion: Unfinity

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Command Performance is the stage manager’s spell: with its “Choose two” options, it rewards players who think in sequences rather than single turns. In story terms, it’s the director calling the show—opening an Attraction and then keeping the crowd engaged with immediate value ({TK}{TK}) or by letting you “Roll to visit” for further progress. Practically, pair an early Attraction drop with a second mode that accelerates your board impact: rolling to visit can convert your setup into additional threats, while the {TK}{TK} option buys you critical plays the same turn to protect tempo. The sticker clause is a quiet win condition in slower matchups—auras and other permanent-enhancers that alter combat math or resilience stack well. Deckbuilding-wise, lean into dense Attraction density (and any “visit”/“Roll” enablers) so you reliably hit meaningful outcomes; in tempo or value shells, treat this as a turn-one engine starter that snowballs into a sustained pressure plan.

Generated using gpt-5.4-nano · Updated at 2026-03-27 21:30:34 UTC