Remand
Mana Cost:
Type: Instant
Oracle Text:
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Power/Toughness: -/-
Rarity: special
Prints: View all prints (2) →
Expansion: Time Spiral Remastered
Price ( USD): $0.92
USD: $0.92 · EUR: €1.29
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Remand is a quintessential blue tempo tool: for {1}{U} it not only counters a spell but bounces it to its owner's hand and draws you a card, turning disruption into free selection and extra time. It best supports tempo and proactive-control game plans—buying a turn to deploy a threat or stop a combo while replacing itself—so it slots naturally into Delver-style builds or control lists that lean on cheap interaction. Specific synergies include Snapcaster Mage, which can recur Remand for repeated disruption, and cards like Delver of Secrets that convert the tempo swing into permanent board advantage. Deckbuilding tip: round out Remand with low-cost cantrips and 12–16 efficient threats to capitalize on the turns you buy; avoid relying on Remand alone against uncounterable or X spells. Use it aggressively to overload opponents' mana and keep them off-schedule, and treat the draw as insurance that your tempo choices won’t cost card advantage long-term.
Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC
