Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Wingnut, Bat on the Belfry
Wingnut, Bat on the Belfry
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Bat Mutant

Wingnut, Bat on the Belfry

uncommon · Legendary Creature — Bat Mutant · Teenage Mutant Ninja Turtles
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.

Card Details

1/2Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Wingnut, Bat on the Belfry looks built for a fast, creature-heavy red deck that wants to keep pressure on while turning every extra body into immediate value. A 1/2 for two mana is modest, but the Alliance trigger makes Wingnut highly flexible: when another creature enters under your control, you can choose flying to punch through blockers, menace to force awkward defenses, or haste to swing right away. That means token makers, cheap creatures, and bounce/replay effects all become premium partners. The attack trigger is especially important in aggro, since it turns Wingnut into a small team-wide anthem for every other attacker, rewarding wide boards and combat-centric sequencing. Cards that create multiple creatures at once, like token spells or creatures with enter-the-battlefield triggers, are ideal because they both enable the Alliance ability and scale the attack bonus. In practice, Wingnut excels as a tempo-leaning aggro piece that helps a swarm stay evasive and hit harder.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

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Character Background

Wingnut, Bat on the Belfry looks built for a fast, creature-heavy red deck that wants to keep pressure on while turning every extra body into immediate value. A 1/2 for two mana is modest, but the Alliance trigger makes Wingnut highly flexible: when another creature enters under your control, you can choose flying to punch through blockers, menace to force awkward defenses, or haste to swing right away. That means token makers, cheap creatures, and bounce/replay effects all become premium partners. The attack trigger is especially important in aggro, since it turns Wingnut into a small team-wide anthem for every other attacker, rewarding wide boards and combat-centric sequencing. Cards that create multiple creatures at once, like token spells or creatures with enter-the-battlefield triggers, are ideal because they both enable the Alliance ability and scale the attack bonus. In practice, Wingnut excels as a tempo-leaning aggro piece that helps a swarm stay evasive and hit harder.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:20:43 UTC

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