Technodrome

Technodrome

Mana Cost: {2}

Type: Artifact Creature — Construct

Oracle Text:
Reach, trample
This creature can't attack or block unless its power is 6 or greater.
{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.

Power/Toughness: 3/3

Rarity: mythic

Prints: View all prints (1) →

Expansion: Teenage Mutant Ninja Turtles

Price ( USD): $7.32

USD: $7.32 · EUR: €7.19

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Technodrome reads like a hulking fortress that eats lesser machines to become a true battlefield menace: mechanically you tap and sacrifice artifacts to draw and put +1/+1 counters, converting expendable artifacts into card advantage and inevitability. It best supports a midrange/value/attrition plan rather than pure aggro—your goal is to stock the deck with cheap artifacts and token generators so Technodrome can reach the required 6+ power to attack or block and then trample through defenses. Specific synergies include Steel Overseer to accelerate counters across your artifact creatures and repeatable token producers (Treasure/Servo makers) or cheap artifacts to fuel the sacrifice loop; artifact recursion or tutors keep the fodder flowing. Be mindful of artifact hate—mass artifact removal neuters its growth—but in a shell built around token generation, recursion, and anthem/pump effects, Technodrome becomes a recurring draw engine and late-game trampling fortress that rewards careful resource management.

Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC