Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Shredder's Technique
Shredder's Technique
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Shredder's Technique

uncommon · Sorcery · Teenage Mutant Ninja Turtles
$0.45
Low
$0.53
Market
$0.66
High

Oracle Text

Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life.

Card Details

-/-Power / Toughness
{2}{B}Mana Cost
1Prints

Character Background

Shredder’s Technique feels like a ruthless ambush spell, perfectly in line with a Ninja Turtles crossover card that rewards patience, precision, and a willingness to strike from the shadows. In gameplay, it best supports a tempo or midrange-control plan: you develop an evasive attacker, push damage, then convert that unblocked creature into a cheap Sneak cast to remove whatever blocker, engine piece, or enchantment is holding you back. At {2}{B}, it is already flexible, but Sneak makes it especially efficient in decks built around evasive tokens, ninjas, or cheap flash threats that can safely attack and then return to hand. The enchantment clause is strong, though the 2 life loss means you should target only when the trade is worth it or when you need to break a lock piece immediately. Pair it with creatures that enjoy replaying enter-the-battlefield effects, since bouncing an attacker can turn the cost into upside.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.45 - $0.66
At the current market price of $0.53.
Average Time to Sell
3 days
At the current market price of $0.53.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Shredder’s Technique feels like a ruthless ambush spell, perfectly in line with a Ninja Turtles crossover card that rewards patience, precision, and a willingness to strike from the shadows. In gameplay, it best supports a tempo or midrange-control plan: you develop an evasive attacker, push damage, then convert that unblocked creature into a cheap Sneak cast to remove whatever blocker, engine piece, or enchantment is holding you back. At {2}{B}, it is already flexible, but Sneak makes it especially efficient in decks built around evasive tokens, ninjas, or cheap flash threats that can safely attack and then return to hand. The enchantment clause is strong, though the 2 life loss means you should target only when the trade is worth it or when you need to break a lock piece immediately. Pair it with creatures that enjoy replaying enter-the-battlefield effects, since bouncing an attacker can turn the cost into upside.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:10:42 UTC

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