Raphael, Ninja Destroyer
Mana Cost:
Type: Legendary Creature — Mutant Ninja Turtle
Oracle Text:
Raphael must be blocked if able.
Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Power/Toughness: 4/4
Rarity: mythic
Prints: View all prints (3) →
Expansion: Teenage Mutant Ninja Turtles
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Raphael, Ninja Destroyer is thematically perfect: a must-be-blocked 4/4 that turns pain into fuel for your offense. In gameplay terms he best supports aggressive/tempo red decks that want to tax defenders and convert combat skirmishes into immediate resources. His "must be blocked if able" forces unfavorable blocks, and Enrage — adding red mana equal to damage dealt that persists across steps and phases until end of turn — lets you spend surprise mana on instants or big finishers after a trade. Specific synergies include cheap pings (Shock, Lightning Bolt) to deliberately trigger Enrage, and finishers or mana sinks like Embercleave or repeated burn to close the game. Deckbuilding tip: include instant-speed removal and combat tricks to exploit the temporary mana, and consider haste enablers or protection (e.g., Lightning Greaves) so he survives to deal damage; treat Raphael as a tempo engine rather than a long-term value piece.
Generated using gpt-5-mini · Updated at 2026-05-16 11:40:44 UTC
