Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Raphael, Ninja Destroyer
Raphael, Ninja Destroyer
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Mutant Ninja Turtle

Raphael, Ninja Destroyer

mythic · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Raphael must be blocked if able.
Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.

Card Details

4/4Power / Toughness
{2}{R}{R}Mana Cost
3Prints

Character Background

Raphael, Ninja Destroyer is thematically perfect: a must-be-blocked 4/4 that turns pain into fuel for your offense. In gameplay terms he best supports aggressive/tempo red decks that want to tax defenders and convert combat skirmishes into immediate resources. His "must be blocked if able" forces unfavorable blocks, and Enrage — adding red mana equal to damage dealt that persists across steps and phases until end of turn — lets you spend surprise mana on instants or big finishers after a trade. Specific synergies include cheap pings (Shock, Lightning Bolt) to deliberately trigger Enrage, and finishers or mana sinks like Embercleave or repeated burn to close the game. Deckbuilding tip: include instant-speed removal and combat tricks to exploit the temporary mana, and consider haste enablers or protection (e.g., Lightning Greaves) so he survives to deal damage; treat Raphael as a tempo engine rather than a long-term value piece.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Raphael, Ninja Destroyer is thematically perfect: a must-be-blocked 4/4 that turns pain into fuel for your offense. In gameplay terms he best supports aggressive/tempo red decks that want to tax defenders and convert combat skirmishes into immediate resources. His "must be blocked if able" forces unfavorable blocks, and Enrage — adding red mana equal to damage dealt that persists across steps and phases until end of turn — lets you spend surprise mana on instants or big finishers after a trade. Specific synergies include cheap pings (Shock, Lightning Bolt) to deliberately trigger Enrage, and finishers or mana sinks like Embercleave or repeated burn to close the game. Deckbuilding tip: include instant-speed removal and combat tricks to exploit the temporary mana, and consider haste enablers or protection (e.g., Lightning Greaves) so he survives to deal damage; treat Raphael as a tempo engine rather than a long-term value piece.

Generated using gpt-5-mini · Updated at 2026-05-16 11:40:44 UTC

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