Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Raph & Mikey, Troublemakers
Raph & Mikey, Troublemakers
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Mutant Ninja Turtle

Raph & Mikey, Troublemakers

rare · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles
$2.44
Low
$2.87
Market
$3.59
High

Oracle Text

Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

Card Details

7/7Power / Toughness
{5}{R/G}{R/G}Mana Cost
1Prints

Character Background

Raph & Mikey, Troublemakers fits best in a high-pressure midrange or aggressive value deck, where a hasty 7/7 trampler can immediately threaten life totals while also turning combat into a cascade-like payoff. Their attack trigger rewards building your deck with a strong creature density and a solid mana curve, since every swing can “cheat” an extra attacker into play tapped and attacking, effectively snowballing board presence. Because the revealed creature enters attacking, high-impact combat abilities, combat damage triggers, and creature ETB effects all become more attractive; pairing them with value creatures that draw cards, make tokens, or remove blockers can create brutal tempo swings. Deckbuilding tip: avoid too many noncreature spells and prioritize creatures that are powerful even when found midcombat, since the trigger only hits creatures and the rest go back in random order. Flavorfully, they feel like pure Turtle chaos—fast, reckless, and hard to keep contained.

Generated using gpt-5-mini

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Suggested Pricing
$2.44 - $3.59
At the current market price of $2.87.
Average Time to Sell
3 days
At the current market price of $2.87.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Raph & Mikey, Troublemakers fits best in a high-pressure midrange or aggressive value deck, where a hasty 7/7 trampler can immediately threaten life totals while also turning combat into a cascade-like payoff. Their attack trigger rewards building your deck with a strong creature density and a solid mana curve, since every swing can “cheat” an extra attacker into play tapped and attacking, effectively snowballing board presence. Because the revealed creature enters attacking, high-impact combat abilities, combat damage triggers, and creature ETB effects all become more attractive; pairing them with value creatures that draw cards, make tokens, or remove blockers can create brutal tempo swings. Deckbuilding tip: avoid too many noncreature spells and prioritize creatures that are powerful even when found midcombat, since the trigger only hits creatures and the rest go back in random order. Flavorfully, they feel like pure Turtle chaos—fast, reckless, and hard to keep contained.

Generated using gpt-5-mini · Updated at 2026-05-17 13:19:06 UTC

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