Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Raph & Leo, Sibling Rivals
Raph & Leo, Sibling Rivals
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Mutant Ninja Turtle

Raph & Leo, Sibling Rivals

rare · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles
$1.07
Low
$1.26
Market
$1.58
High

Oracle Text

Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.

Card Details

2/4Power / Toughness
{1}{R/W}{R/W}Mana Cost
2Prints

Character Background

Raph & Leo, Sibling Rivals reads like a textbook Boros combat extender: a 2/4 legend for {1}{R/W}{1}{R/W} that untaps one or two attacking creatures and grants an additional combat phase when they lead the first assault, pushing a tempo/value plan that converts a single attack into double damage and double attack triggers. Thematically it evokes two blades working in tandem—one to bait and one to finish—so use it as an aggression engine that rewards low-curve creatures, haste enablers, and synergies that trigger on attack or on dealing combat damage. Specific builds should include creatures or equipment that profit from multiple combat steps (Embercleave-style finishers, creatures with “when this attacks” or “when this deals damage” triggers), vehicles you can crew twice, or deathtouch/double-strike bodies to pick off blockers. Deckbuild around the flexible R/W hybrid cost with cheap pump spells and protection to keep Raph & Leo alive; they enable both explosive tempo turns and combo kills when paired with repeatable combat triggers.

Generated using gpt-5-mini

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Suggested Pricing
$1.07 - $1.58
At the current market price of $1.26.
Average Time to Sell
3 days
At the current market price of $1.26.

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Character Background

Raph & Leo, Sibling Rivals reads like a textbook Boros combat extender: a 2/4 legend for {1}{R/W}{1}{R/W} that untaps one or two attacking creatures and grants an additional combat phase when they lead the first assault, pushing a tempo/value plan that converts a single attack into double damage and double attack triggers. Thematically it evokes two blades working in tandem—one to bait and one to finish—so use it as an aggression engine that rewards low-curve creatures, haste enablers, and synergies that trigger on attack or on dealing combat damage. Specific builds should include creatures or equipment that profit from multiple combat steps (Embercleave-style finishers, creatures with “when this attacks” or “when this deals damage” triggers), vehicles you can crew twice, or deathtouch/double-strike bodies to pick off blockers. Deckbuild around the flexible R/W hybrid cost with cheap pump spells and protection to keep Raph & Leo alive; they enable both explosive tempo turns and combo kills when paired with repeatable combat triggers.

Generated using gpt-5-mini · Updated at 2026-05-16 15:20:44 UTC

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