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Party Dude
Oracle Text
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each player creates a Food token.
{1}{G}: Level 2
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card.
{4}{G}: Level 3
Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Card Details
Character Background
Party Dude feels like the kind of green Class that turns a casual hangout into a scrappy advantage engine: everyone gets a Food token on entry, so the card immediately softens the table and can buy time against aggression while padding your artifact count for later sacrifice or value lines. In practice, it best supports a midrange or control-leaning value plan, especially in multiplayer, where Level 2 rewards you for the natural churn of the table by drawing cards whenever an opponent’s artifact dies. That makes it a nice fit with decks that can repeatedly sacrifice Food, Clues, Treasures, or artifact creatures, turning your own interaction into gas. Level 3 then gives you a surprise combat pump that scales with a full hand, so the card also rewards steady draw engines and attack-redirection effects. Pair it with token-makers and artifact removal to keep your hand stocked and your board relevant.
Generated using gpt-5.4-mini
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Character Background
Party Dude feels like the kind of green Class that turns a casual hangout into a scrappy advantage engine: everyone gets a Food token on entry, so the card immediately softens the table and can buy time against aggression while padding your artifact count for later sacrifice or value lines. In practice, it best supports a midrange or control-leaning value plan, especially in multiplayer, where Level 2 rewards you for the natural churn of the table by drawing cards whenever an opponent’s artifact dies. That makes it a nice fit with decks that can repeatedly sacrifice Food, Clues, Treasures, or artifact creatures, turning your own interaction into gas. Level 3 then gives you a surprise combat pump that scales with a full hand, so the card also rewards steady draw engines and attack-redirection effects. Pair it with token-makers and artifact removal to keep your hand stocked and your board relevant.
Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:47 UTC
