Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Paramecia Coloniex
Paramecia Coloniex
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Zombie Worm

Paramecia Coloniex

uncommon · Creature — Zombie Worm · Teenage Mutant Ninja Turtles
$0.28
Low
$0.33
Market
$0.41
High

Oracle Text

When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library.

Card Details

2/2Power / Toughness
{1}{B}Mana Cost
1Prints

Character Background

Paramecia Coloniex is a tidy little value engine for black decks that want to trade resources and stay ahead on cards, especially midrange or graveyard-control shells. For just two mana, a 2/2 body is already serviceable, and the enters-the-battlefield mill three can stock your graveyard for recursion, delve-style payoffs, or threshold-like synergies while also incidentally fueling cards that care about creatures dying or cards being in the yard. The death trigger is the real prize: by exiling it, you can place a creature card from your graveyard back on top of your library, effectively turning this Zombie Worm into a delayed regrowth effect that keeps your best threat, utility creature, or combo piece available. It pairs well with sacrifice outlets, since you can cash it in on your own terms and then draw the recovered creature next turn. In a grindy game, that loop gives you persistent tempo and resilience.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.28 - $0.41
At the current market price of $0.33.
Average Time to Sell
3 days
At the current market price of $0.33.

Public Decks Using This Card

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Character Background

Paramecia Coloniex is a tidy little value engine for black decks that want to trade resources and stay ahead on cards, especially midrange or graveyard-control shells. For just two mana, a 2/2 body is already serviceable, and the enters-the-battlefield mill three can stock your graveyard for recursion, delve-style payoffs, or threshold-like synergies while also incidentally fueling cards that care about creatures dying or cards being in the yard. The death trigger is the real prize: by exiling it, you can place a creature card from your graveyard back on top of your library, effectively turning this Zombie Worm into a delayed regrowth effect that keeps your best threat, utility creature, or combo piece available. It pairs well with sacrifice outlets, since you can cash it in on your own terms and then draw the recovered creature next turn. In a grindy game, that loop gives you persistent tempo and resilience.

Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:44 UTC

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