Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Mikey & Leo, Chaos & Order
Mikey & Leo, Chaos & Order
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Mutant Ninja Turtle

Mikey & Leo, Chaos & Order

rare · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles
$1.73
Low
$2.03
Market
$2.54
High

Oracle Text

Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.

Card Details

2/2Power / Toughness
{G/W}{G/W}Mana Cost
3Prints

Character Background

Mikey & Leo, Chaos & Order is a clean value engine for green-white decks that want to turn +1/+1 counters into steady card flow while still pressuring the board. At two mana for a 2/2, it comes down early and rewards a tempo plan that develops creatures, grows them incrementally, and keeps refilling your hand. The “once each turn” clause means you want counter placement spread across turns, not piled all at once, so cards that add counters on combat, at instant speed, or during opponents’ turns are especially strong. Think along the lines of creatures or support pieces that repeatedly distribute counters, such as Conclave Mentor-style shells, proliferate packages, or effects that move counters around. The “Chaos & Order” title fits the gameplay nicely: one half encourages explosive growth, the other keeps the plan disciplined by pacing your triggers. In practice, this card shines most in a resilient midrange build that can snowball without running out of gas.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.73 - $2.54
At the current market price of $2.03.
Average Time to Sell
3 days
At the current market price of $2.03.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Mikey & Leo, Chaos & Order is a clean value engine for green-white decks that want to turn +1/+1 counters into steady card flow while still pressuring the board. At two mana for a 2/2, it comes down early and rewards a tempo plan that develops creatures, grows them incrementally, and keeps refilling your hand. The “once each turn” clause means you want counter placement spread across turns, not piled all at once, so cards that add counters on combat, at instant speed, or during opponents’ turns are especially strong. Think along the lines of creatures or support pieces that repeatedly distribute counters, such as Conclave Mentor-style shells, proliferate packages, or effects that move counters around. The “Chaos & Order” title fits the gameplay nicely: one half encourages explosive growth, the other keeps the plan disciplined by pacing your triggers. In practice, this card shines most in a resilient midrange build that can snowball without running out of gas.

Generated using gpt-5.4-mini · Updated at 2026-08-11 05:10:44 UTC

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