Leader's Talent

Leader's Talent

Mana Cost: {1}{W}

Type: Enchantment — Class

Oracle Text:
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
{2}{W}: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
{3}{W}: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Teenage Mutant Ninja Turtles

Price ( USD): $1.19

USD: $1.19 · EUR: €0.64

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Leader's Talent reads like a captain’s coaching clinic: every attack grows your frontline and, once upgraded, turns falling soldiers into sustain or masses them up with spells. Practically it underpins an aggressive go‑wide/value plan — you want lots of small attackers, repeated attacks to seed +1/+1 counters, and a path to Level 3 where every spell pumps the whole team. Deckbuilding tip: pair it with Hardened Scales and token generators (Raise the Alarm style effects) to make each attack meaningful, and include a sacrifice outlet (Viscera Seer/Phyrexian Altar) or dying‑matter creatures so Level 2 converts counters into reliable life against boardwipes. Tempo matters: cheap evasive attackers and inexpensive spells/cantrips let you hit Level 3 quickly and turn your spells into sweeping growth. In matchups where removal is heavy, stop at Level 2 for the lifegain safety net; in spell‑dense builds, rush Level 3 and snowball counters into overwhelming board presence.

Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC