Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Insectoid Exterminator
Insectoid Exterminator
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Insect Mutant

Insectoid Exterminator

common · Creature — Insect Mutant · Teenage Mutant Ninja Turtles
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

Flying
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Card Details

2/2Power / Toughness
{2}{B}Mana Cost
1Prints

Character Background

Insectoid Exterminator looks like a clean little evasive value creature for black decks that want to keep pressure on while turning small board churn into card selection. A 2/2 flyer for {2}{B} is already a respectable tempo body, and the “Disappear” trigger rewards you for sacrificing, bouncing, blinking, or otherwise cashing in your own permanents during the turn. That makes it especially appealing in sacrifice or aristocrats-style shells, where tokens, Treasures, Clues, and disposable creatures can all help turn on scry 1 at end step. The result is a steady flow of smoothing that helps aggressive decks avoid flooding and control decks find interaction. In draft, prioritize cheap permanents that replace themselves or can be sacrificed on demand; in constructed, pair it with death-trigger payoffs or engines that create temporary resources. The card’s insect-mutant flavor fits perfectly: something small, airborne, and annoyingly hard to fully pin down.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Insectoid Exterminator looks like a clean little evasive value creature for black decks that want to keep pressure on while turning small board churn into card selection. A 2/2 flyer for {2}{B} is already a respectable tempo body, and the “Disappear” trigger rewards you for sacrificing, bouncing, blinking, or otherwise cashing in your own permanents during the turn. That makes it especially appealing in sacrifice or aristocrats-style shells, where tokens, Treasures, Clues, and disposable creatures can all help turn on scry 1 at end step. The result is a steady flow of smoothing that helps aggressive decks avoid flooding and control decks find interaction. In draft, prioritize cheap permanents that replace themselves or can be sacrificed on demand; in constructed, pair it with death-trigger payoffs or engines that create temporary resources. The card’s insect-mutant flavor fits perfectly: something small, airborne, and annoyingly hard to fully pin down.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:10:43 UTC

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