Henchbots

Henchbots

Mana Cost: {4}

Type: Artifact Creature — Robot

Oracle Text:
When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield.

Power/Toughness: 2/3

Rarity: uncommon

Prints: View all prints (1) →

Expansion: Teenage Mutant Ninja Turtles

Price ( USD): $0.25

USD: $0.25 · EUR: €0.08

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Henchbots reads like the compact enforcer of an artifact-tempo shell: a four‑mana 2/3 that buys you a creatureless window by exiling a tapped opposing creature until it leaves the battlefield, so its primary game plan is tempo—temporarily neutralize a blocker or attacker while you press the board. Treat it as targeted removal that rewards forcing or creating tapped creatures; it pairs particularly well with flicker effects (Ephemerate or Ghostly Flicker) to repeatedly reuse the ETB and with tap engines like Icy Manipulator or mass‑tap effects to manufacture valid targets. Deckbuilding tip: slot Henchbots into artifact or midrange lists that already run tempo tools and cheap interaction, and include protection (counters or recursion) so you keep that exile active long enough to convert advantage; alternatively, use blink outlets to flip the exile off and on against multiple key creatures. Thematically it feels like a hired drone that holds a foe in stasis while your real threats close in.

Generated using gpt-5-mini · Updated at 2026-05-16 16:20:46 UTC