Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Foot Ninjas
Foot Ninjas
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Human Ninja

Foot Ninjas

common · Creature — Human Ninja · Teenage Mutant Ninja Turtles
$0.20
Low
$0.23
Market
$0.29
High

Oracle Text

Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)
When this creature enters, you gain 3 life.

Card Details

5/5Power / Toughness
{4}{W/B}{W/B}Mana Cost
1Prints

Character Background

Foot Ninjas is a classic tempo-value creature: a 5/5 for a steep cost on paper, but with Sneak it can come down much earlier by cashing in an unblocked attacker and keeping the pressure on. That makes it especially appealing in aggressive or midrange shells that can reliably connect in combat, then redeploy the returned creature for extra value, or in blink-style builds where “enters” triggers matter. The 3 life gain is small, but meaningful in race-heavy games, buying time for your larger bodies to close. In a TMNT-flavored sense, the card evokes the disposable, coordinated swarm of foot soldiers—numerous, slippery, and best used as part of a bigger assault rather than as a lone threat. Deckbuilding tip: pair it with cheap evasive attackers, especially creatures that have attack triggers or recursion, so returning one to hand feels like upside instead of a cost.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.20 - $0.29
At the current market price of $0.23.
Average Time to Sell
3 days
At the current market price of $0.23.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Foot Ninjas is a classic tempo-value creature: a 5/5 for a steep cost on paper, but with Sneak it can come down much earlier by cashing in an unblocked attacker and keeping the pressure on. That makes it especially appealing in aggressive or midrange shells that can reliably connect in combat, then redeploy the returned creature for extra value, or in blink-style builds where “enters” triggers matter. The 3 life gain is small, but meaningful in race-heavy games, buying time for your larger bodies to close. In a TMNT-flavored sense, the card evokes the disposable, coordinated swarm of foot soldiers—numerous, slippery, and best used as part of a bigger assault rather than as a lone threat. Deckbuilding tip: pair it with cheap evasive attackers, especially creatures that have attack triggers or recursion, so returning one to hand feels like upside instead of a cost.

Generated using gpt-5.4-mini · Updated at 2026-08-11 18:10:45 UTC

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