Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Escape Tunnel
Escape Tunnel
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Land

Escape Tunnel

common · Land · Teenage Mutant Ninja Turtles
$0.18
Low
$0.21
Market
$0.26
High

Oracle Text

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Escape Tunnel is a clever common land that fits best into tempo and aggressive decks, especially builds that care about small evasive creatures or want a land slot to double as utility. In practice, it offers two useful modes: early, it can cash itself in to fix mana by fetching a basic land tapped, smoothing your curve and helping multicolor decks hit their colors; later, it becomes a sneaky finisher by making a creature with power 2 or less unblockable for the turn. That second mode is especially strong with cheap creatures, token makers, or combat-focused legends that want to chip in repeatedly, and it pairs nicely with pump effects that keep a creature at 2 power until blockers are declared. Because it sacrifices itself, deckbuilders should treat it like a one-shot spell stapled to a land, which means it shines most when your deck can exploit either early mana consistency or a decisive alpha strike.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.18 - $0.26
At the current market price of $0.21.
Average Time to Sell
3 days
At the current market price of $0.21.

Public Decks Using This Card

Related Cards

Cards frequently seen in the same public decks as this card.

Character Background

Escape Tunnel is a clever common land that fits best into tempo and aggressive decks, especially builds that care about small evasive creatures or want a land slot to double as utility. In practice, it offers two useful modes: early, it can cash itself in to fix mana by fetching a basic land tapped, smoothing your curve and helping multicolor decks hit their colors; later, it becomes a sneaky finisher by making a creature with power 2 or less unblockable for the turn. That second mode is especially strong with cheap creatures, token makers, or combat-focused legends that want to chip in repeatedly, and it pairs nicely with pump effects that keep a creature at 2 power until blockers are declared. Because it sacrifices itself, deckbuilders should treat it like a one-shot spell stapled to a land, which means it shines most when your deck can exploit either early mana consistency or a decisive alpha strike.

Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC

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