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Dimensional Exile
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Dimensional Exile

uncommon · Enchantment — Aura · Teenage Mutant Ninja Turtles
$0.20
Low
$0.24
Market
$0.30
High

Oracle Text

Enchant basic land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Dimensional Exile is a clean, efficient control card that leans hard into tempo and board control. For only two mana, it both patches up your mana development by enchanting a basic land and immediately removes a threatening creature until the Aura leaves the battlefield, which makes it especially strong against early attackers, utility creatures, or anything your opponent invested extra mana into. The key gameplay tension is that you must protect the enchanted land, since losing the Aura gives the creature back, so it rewards defensive play and careful sequencing. In a deck, it pairs well with blink or bounce effects that can reuse the enter-the-battlefield trigger, and it becomes even better alongside cards that care about enchantments or basic lands, such as constellation-style payoffs or land-animating synergies. The name suggests a neat TMNT-flavored “banish to another dimension” vibe, but mechanically it’s simply a versatile, low-cost answer for white-based control and midrange decks.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.20 - $0.30
At the current market price of $0.24.
Average Time to Sell
3 days
At the current market price of $0.24.

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Character Background

Dimensional Exile is a clean, efficient control card that leans hard into tempo and board control. For only two mana, it both patches up your mana development by enchanting a basic land and immediately removes a threatening creature until the Aura leaves the battlefield, which makes it especially strong against early attackers, utility creatures, or anything your opponent invested extra mana into. The key gameplay tension is that you must protect the enchanted land, since losing the Aura gives the creature back, so it rewards defensive play and careful sequencing. In a deck, it pairs well with blink or bounce effects that can reuse the enter-the-battlefield trigger, and it becomes even better alongside cards that care about enchantments or basic lands, such as constellation-style payoffs or land-animating synergies. The name suggests a neat TMNT-flavored “banish to another dimension” vibe, but mechanically it’s simply a versatile, low-cost answer for white-based control and midrange decks.

Generated using gpt-5.4-mini · Updated at 2026-08-11 13:20:44 UTC

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