Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / April O'Neil, Kunoichi Trainee
April O'Neil, Kunoichi Trainee
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Legendary Creature — Human Ninja

April O'Neil, Kunoichi Trainee

common · Legendary Creature — Human Ninja · Teenage Mutant Ninja Turtles
$0.25
Low
$0.29
Market
$0.36
High

Oracle Text

When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
April O'Neil can't be blocked by creatures with power 3 or greater.

Card Details

2/2Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

April O’Neil, Kunoichi Trainee fits best into a tempo or evasive aggro plan, where a cheap body helps you keep pressure on while smoothing your draws. At two mana for a 2/2, she comes down early, triggers a clean scry 2 to improve card quality, and then presents a surprisingly persistent threat thanks to her evasion against creatures with power 3 or greater. That makes her especially good at slipping past the bigger blockers that often clog the ground in white-based decks. She pairs well with combat tricks, equipment, and anthem effects, since even a modest power boost can turn her into a real clock while still dodging many defenses. In deckbuilding, she also rewards effects that care about small evasive creatures, +1/+1 counters, or repeated enters-the-battlefield triggers. Thematically, the card captures April’s shift into a nimble infiltrator: not brute force, but precision, information, and steady momentum.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.25 - $0.36
At the current market price of $0.29.
Average Time to Sell
3 days
At the current market price of $0.29.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

April O’Neil, Kunoichi Trainee fits best into a tempo or evasive aggro plan, where a cheap body helps you keep pressure on while smoothing your draws. At two mana for a 2/2, she comes down early, triggers a clean scry 2 to improve card quality, and then presents a surprisingly persistent threat thanks to her evasion against creatures with power 3 or greater. That makes her especially good at slipping past the bigger blockers that often clog the ground in white-based decks. She pairs well with combat tricks, equipment, and anthem effects, since even a modest power boost can turn her into a real clock while still dodging many defenses. In deckbuilding, she also rewards effects that care about small evasive creatures, +1/+1 counters, or repeated enters-the-battlefield triggers. Thematically, the card captures April’s shift into a nimble infiltrator: not brute force, but precision, information, and steady momentum.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:40:42 UTC

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