Home / Magic: The Gathering / Tempest / Winds of Rath
Winds of Rath
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Winds of Rath

rare · Sorcery · Tempest
$2.03
Low
$2.39
Market
$2.99
High

Oracle Text

Destroy all creatures that aren't enchanted. They can't be regenerated.

Card Details

-/-Power / Toughness
{3}{W}{W}Mana Cost
10Prints

Character Background

Winds of Rath is a classic white control finisher that rewards a very specific, enchantment-heavy game plan. In Commander, it shines in decks built around Auras, enchantment creatures, or protective enchantments, because it turns your board into the exception while sweeping away nearly everything else for five mana. That makes it especially strong in tempo-control shells that want to stabilize, break parity, and keep their own threat intact. A practical deckbuilding tip is to pair it with low-cost auras like Spirit Mantle or protective enchantments such as Darksteel Mutation, since they both preserve your creatures and can leave opponents nearly empty-handed after the wipe. It also plays well with commanders that naturally encourage enchantments, letting you set up a lopsided reset rather than a true symmetrical board clear. In play, the card is best held until you can protect your enchanted board and immediately convert the advantage into a win.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.03 - $2.99
At the current market price of $2.39.
Average Time to Sell
3 days
At the current market price of $2.39.

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Character Background

Winds of Rath is a classic white control finisher that rewards a very specific, enchantment-heavy game plan. In Commander, it shines in decks built around Auras, enchantment creatures, or protective enchantments, because it turns your board into the exception while sweeping away nearly everything else for five mana. That makes it especially strong in tempo-control shells that want to stabilize, break parity, and keep their own threat intact. A practical deckbuilding tip is to pair it with low-cost auras like Spirit Mantle or protective enchantments such as Darksteel Mutation, since they both preserve your creatures and can leave opponents nearly empty-handed after the wipe. It also plays well with commanders that naturally encourage enchantments, letting you set up a lopsided reset rather than a true symmetrical board clear. In play, the card is best held until you can protect your enchanted board and immediately convert the advantage into a win.

Generated using gpt-5.4-mini · Updated at 2026-08-03 11:20:43 UTC

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