Home / Magic: The Gathering / Teenage Mutant Ninja Turtles Eternal / Special Move
Special Move
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Instant

Special Move

rare · Instant · Teenage Mutant Ninja Turtles Eternal
$0.26
Low
$0.30
Market
$0.38
High

Oracle Text

Choose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Special Move is a versatile red instant that rewards flexible, combat-focused decks, especially aggro and midrange shells that want their cards to stay live in multiple board states. At three mana, it can either act as clean artifact removal with Jump Kick, a temporary combat trick plus permanent growth with Dash Attack, or a miniature fling-style finisher with Foot Toss. The best mode often depends on the board: against equipment, treasure engines, or key utility artifacts, it is efficient interaction; when racing, two +1/+1 counters can turn a small attacker into a serious threat or let a blocker survive and swing back; and in sacrifice-oriented builds, Foot Toss converts a creature’s power into direct damage after attacking or in response to removal. It pairs especially well with tokens, creatures that have expendable value on death, and cards that care about counters or sacrifice triggers, making it a strong toolbox card for red decks that want both pressure and reach.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.38
At the current market price of $0.30.
Average Time to Sell
3 days
At the current market price of $0.30.

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Character Background

Special Move is a versatile red instant that rewards flexible, combat-focused decks, especially aggro and midrange shells that want their cards to stay live in multiple board states. At three mana, it can either act as clean artifact removal with Jump Kick, a temporary combat trick plus permanent growth with Dash Attack, or a miniature fling-style finisher with Foot Toss. The best mode often depends on the board: against equipment, treasure engines, or key utility artifacts, it is efficient interaction; when racing, two +1/+1 counters can turn a small attacker into a serious threat or let a blocker survive and swing back; and in sacrifice-oriented builds, Foot Toss converts a creature’s power into direct damage after attacking or in response to removal. It pairs especially well with tokens, creatures that have expendable value on death, and cards that care about counters or sacrifice triggers, making it a strong toolbox card for red decks that want both pressure and reach.

Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC

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