Home / Magic: The Gathering / Teenage Mutant Ninja Turtles Eternal / Roadkill Rodney
Roadkill Rodney
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact Creature — Robot

Roadkill Rodney

rare · Artifact Creature — Robot · Teenage Mutant Ninja Turtles Eternal
$0.28
Low
$0.33
Market
$0.41
High

Oracle Text

Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.)
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.

Card Details

2/1Power / Toughness
{2}Mana Cost
1Prints

Character Background

Roadkill Rodney looks like a gleefully disposable menace: a cheap artifact robot that turns every attack into a nightmare for blockers and every successful hit into more Mutagen-fueled pressure. In practice, it best supports an aggressive value deck, especially one that wants to snowball board presence without overcommitting to expensive threats. Deathtouch makes even its 2/1 body awkward to block, while Squad lets you scale into a wide army if the game goes long, with each copy arriving ready to trade up or force damage through. The best synergy is any shell that enhances combat damage triggers or rewards go-wide artifact tokens; pumping evasion or giving trample makes its deathtouch far more punishing. In a Robot or artifact-matters build, Roadkill Rodney is also a fine curve play that pressures life totals early and generates extra resources later, making it a strong bridge between aggro and value.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.28 - $0.41
At the current market price of $0.33.
Average Time to Sell
3 days
At the current market price of $0.33.

Public Decks Using This Card

Related Cards

Cards frequently seen in the same public decks as this card.

Character Background

Roadkill Rodney looks like a gleefully disposable menace: a cheap artifact robot that turns every attack into a nightmare for blockers and every successful hit into more Mutagen-fueled pressure. In practice, it best supports an aggressive value deck, especially one that wants to snowball board presence without overcommitting to expensive threats. Deathtouch makes even its 2/1 body awkward to block, while Squad lets you scale into a wide army if the game goes long, with each copy arriving ready to trade up or force damage through. The best synergy is any shell that enhances combat damage triggers or rewards go-wide artifact tokens; pumping evasion or giving trample makes its deathtouch far more punishing. In a Robot or artifact-matters build, Roadkill Rodney is also a fine curve play that pressures life totals early and generates extra resources later, making it a strong bridge between aggro and value.

Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC

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