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Mole Module
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Vehicle

Mole Module

rare · Artifact — Vehicle · Teenage Mutant Ninja Turtles Eternal
$0.26
Low
$0.31
Market
$0.39
High

Oracle Text

Menace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2

Card Details

6/6Power / Toughness
{5}Mana Cost
1Prints

Character Background

Mole Module is a classic value Vehicle that rewards a midrange or grindy game plan, especially in decks built to turn incidental combat into card advantage. A 6/6 body with menace already makes it a credible finisher, and the real prize is the combat-damage trigger: milling four and then cheating a permanent from among them directly onto the battlefield can swing a game by generating mana, board presence, or even an unexpected threat. Because it costs five and crews for only two, it fits best in shells with cheap, sturdy crews or token makers that can activate it without slowing down your development. It also pairs nicely with self-mill and top-end permanents, since you can increase the odds that the hit finds something relevant. In practice, this is a value engine for tempo-midrange decks that want to attack, pressure blockers, and convert one clean connection into a decisive advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.39
At the current market price of $0.31.
Average Time to Sell
3 days
At the current market price of $0.31.

Public Decks Using This Card

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Cards frequently seen in the same public decks as this card.

Character Background

Mole Module is a classic value Vehicle that rewards a midrange or grindy game plan, especially in decks built to turn incidental combat into card advantage. A 6/6 body with menace already makes it a credible finisher, and the real prize is the combat-damage trigger: milling four and then cheating a permanent from among them directly onto the battlefield can swing a game by generating mana, board presence, or even an unexpected threat. Because it costs five and crews for only two, it fits best in shells with cheap, sturdy crews or token makers that can activate it without slowing down your development. It also pairs nicely with self-mill and top-end permanents, since you can increase the odds that the hit finds something relevant. In practice, this is a value engine for tempo-midrange decks that want to attack, pressure blockers, and convert one clean connection into a decisive advantage.

Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC

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