Home / Magic: The Gathering / Teenage Mutant Ninja Turtles Eternal / Leatherhead, Iron Gator
Leatherhead, Iron Gator
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Crocodile Mutant Rogue

Leatherhead, Iron Gator

rare · Legendary Creature — Crocodile Mutant Rogue · Teenage Mutant Ninja Turtles Eternal
$0.28
Low
$0.33
Market
$0.41
High

Oracle Text

Trample, haste
Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control.

Card Details

5/5Power / Toughness
{5}{G}{G}Mana Cost
1Prints

Character Background

Leatherhead, Iron Gator is a classic green finisher that rewards an aggressive value plan: cast it, swing immediately with haste, and suddenly every creature you control grows out of reach thanks to two +1/+1 counters apiece on attack. That makes it especially strong in go-wide midrange or stompy decks that can flood the board before dropping a payoff. Trample helps convert that momentum into real damage, while the repeatable team-wide growth means even small tokens become serious threats after one attack step. The best synergies are with token makers, untap effects, and cards that care about +1/+1 counters, since Leatherhead can turn a modest board into a lethal army very quickly. In Commander, it also pairs well with creatures that survive combat or create tokens when they attack, letting you stack counters and keep pressure on opponents. Play it as a proactive closer, not a defensive piece.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.28 - $0.41
At the current market price of $0.33.
Average Time to Sell
3 days
At the current market price of $0.33.

Public Decks Using This Card

Related Cards

Cards frequently seen in the same public decks as this card.

Character Background

Leatherhead, Iron Gator is a classic green finisher that rewards an aggressive value plan: cast it, swing immediately with haste, and suddenly every creature you control grows out of reach thanks to two +1/+1 counters apiece on attack. That makes it especially strong in go-wide midrange or stompy decks that can flood the board before dropping a payoff. Trample helps convert that momentum into real damage, while the repeatable team-wide growth means even small tokens become serious threats after one attack step. The best synergies are with token makers, untap effects, and cards that care about +1/+1 counters, since Leatherhead can turn a modest board into a lethal army very quickly. In Commander, it also pairs well with creatures that survive combat or create tokens when they attack, letting you stack counters and keep pressure on opponents. Play it as a proactive closer, not a defensive piece.

Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC

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